The Power glove was first released in 1989 for the NES system,
developed by Mattel and PAX.
It was based on the parented technology of the VPL Dataglove with
crude modifications to suit the speculations of the NES system and
caters a “more” reachable price for consumers.
It uses analogue tracking sensors devices that are placed on the
corner of the TV, where the ultrasonic transmitter was located
on the knuckle of the glove.
Despite the ‘popularity’ of the glove with the more efflueuint
gamers, the glove has it’s own problems and set back.
Firstly the glove is cumbersome at times where the plastic
fitting sinks into the muscle of the hand and the weight of
the glove is heavy enough that it causes the user to be
tired after prolong use of the device.
The twitching sensitivity of the fingers are not as accurate
as it should be, it may be due to the factors of the
sensors of the glove being downgraded for the sake of
fitting the speculations of the NES system.
Despite the setback the Powerglove has the potential to
take a step up with the interface where the player can
use natural gestures to create a deeper immersion within
their game session.
Unfortunately not only the cumbersome with the sensitivity
of the glove made the natural hand gestures more rigid and
robotic but also not many NES games supported the glove,
hence the powerglove was viewed as nothing more than
gimmick.
Why the Gestureglove is better than the Powerglove?
The GestureGlove uses a tiny sensor bar that register the position
of the user’s hands and fingers through the red infera signal that
is located through a bracelet device, hence it uses the pressure
sensitivity of the wii remote instead using the cumbersome of
the ultrasonic tracking.
While the GestureGlove retains the hand gesture movements of the
PowerGlove, the user won’t have the strain from the weight of the
device like the PowerGlove.